WOLED, 2020년 이후 프리미엄 TV 시장 주도할 것

유비산업리서치가 14일 서울 중소기업회관에서 ‘QLED와 Solution Process OLED 시장 진입 가능성 분석 세미나’를 개최했다.

이충훈 유비산업리서치 대표는 “세계 프리미엄 TV 시장에서 OLED TV가 2016년에는 16.7%의 점유율을 보이고, 2020년에는 68.1%의 시장 점유율로 프리미엄 TV 시장을 주도할 것”이라며 “LCD TV는 낮은 가격과 높은 해상도를 제외하면 OLED TV 성능을 따라가지 못할 것”이라고 분석했다.

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현재 대면적 TV 시장은 중국이 LCD 산업에 물량 공세를 보이며 국내 LCD 시장을 위협하고 있으며, 가성비에서도 중국에 밀리고 있다. 이에 LG Display와 LG 전자는 OLED TV로서 프리미엄 시장에서 경쟁력을 갖추고 시장진입을 성공적으로 하였으며, 프리미엄 TV 시장 장악과 대중화를 목표로 양산 투자와 기술 개발에 박차를 가하고 있다.

OLED TV를 대중화 시키기 위해 가장 중요한 요소는 가격이다. 2016년 2분기 기준 UHD OLED 패널의 ASP(평균거래가격)는 720달러이며, FHD OLED 패널은 450달러 수준이다. UHD OLED 패널이 500달러 수준까지 확보가 된다면 TV 시장을 주도할 수 있을 것으로 전망했다.

업계에서는 대면적 OLED 패널 가격을 낮추기 위해서 Solution Process(용액 공정) 방식을 채택하기 위한 개발이 적극적으로 진행되고 있으며, OLED TV에 대한 대안으로 QLED 기술도 최근 이슈가 되고 있다.

이와 관련하여 이충훈 대표는 “Solution process OLED나 QLED의 기술이 발전하여 상용화에 가까워질수록 WOLED의 기술도 한단계 더 발전하게 되어 solution process OLED와 QLED의 시장 진입은 쉽게 이뤄지지 않을 것으로 전망했다. 특히, 삼성전자에서 OLED를 이을 기술로 뽑고 있는 QLED는 기술적인 이슈가 많이 있으며, 양산제품을 보기 위해서는 10년 정도의 연구가 더 필요할 것”으로 내다봤다.

또한, solution process OLED와 시장에 성공적으로 진입하기 위해서는 layer수를 획기적으로 감소시키는 등 WOLED 대비 원가를 크게 줄일 수 있는 기술이 개발되어야 하며, 보급형 시장을 타겟으로 진입을 해야 한다고 강조하였다. 특히 solution process OLED가 보급형 시장에 진입을 하게 된다면 solution process로 제조되는 QLED 또한 시장 진입이 용이해 질 것이며, 2025년 이후에는 프리미엄 TV는 WOLED가 주도하고, 보급형 TV 시장은 solution process OLED와 QLED가 차지할 수 있을 것으로 분석했다.

 

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2025년 이후 TV 시장 시나리오 (출처 : 유비산업리서치)

 

 

[CEATEC JAPAN 2016] NHK, 130inch 8K OLED Display Showcase

The 130inch 8K OLED Display went public through NHK, a Japan’s public broadcasting from 4th to 7th October at the CREATEC JAPAN 2016 held in Tokyo, Japan as part of a research on the future TV’s form factor.
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The 130inch 8K OLED Display which went public this time has been jointly developed with the Japan’s Astro Design and manufactured using a total of 4 panels, 2 horizontal and 2 vertical LG Display’s 65inch 4K OLED panels.
The thickness of the panel is only 1mm and even after attaching the back panel in order to fix the display, the thickness is only 2mm, implementing an ultra slim display.
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NHK has been developing an 8K broadcasting technology for over 10 years, and has introduced its first developed product in 2002. In addition, it has broadcasted an experimental broadcast using a satellite at the Rio Olympics, and is expecting to begin a regular 8K broadcasting from 2018, and is aiming to supply a real time broadcasting service at the Tokyo Olympics in 2020.

The contents market continues to focus on the development of the 8K following through from UHD. In order to respond to this, the LCD camp is also focused on developing the 8K and is expected to be at the center stage of the next generation’s premium TV market.

In order to compete with the LCD within the premium TV market, it is analyzed that it is also time to actively develop the 8K for large area OLED display.

[KVRF2016] Even KVRF 2016, OLED leads VR industry

Korea VR festival 2016 (below “KVRF2016”) which can confirm present and future of virtual reality (VR) and augmented reality (AR) industry was opened from October 6 to October 9 at Nuridream Square of Sangam DMC.
In this event, 79 companies including global enterprises such as Samsung Electronics, Sangwha Planning, Oculus, Sony Co., etc. participated in, and new technology of each company was able to be checked on because approximately 157 booths were prepared in common production center, outdoor center, and business center.

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<VR Simulator using a huge robot arm of Sangwha Planning>

While interests in VR and AR are enlarged due to recent Poke’mon GO, many spectators visited this place with keen attention, each company shows off various interactive-typed contents such as roller coaster, paragliding, Sokkuram experiencing etc as well as game contents including FPS, sky jump etc accordingly. .Besides, this event did not simply limited to games such like Eye-tracking linked with cognitive concentration training system was displayed by BIOTECH, and VR goggles for military simulation by P&C Solution, and also demonstrated a fact that VR industry could be multiply applied to whole fields such as education, health, army etc.

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<VR 4D Simulator for Roller Coaster experiencing by MGAME Corp.>

One of interesting thing during observation was that AMOLED panel was used to majority expensive HMD (Head Mounted Display) devices. From Sony Playstation VR whose release is scheduled on 13th to Samsung Gear VR and Nibiru, a Chinese enterprise among Chinese companies, applied Samsung AMOLED. According to common opinions of company officials, they clarified AMOLED application due to issues relevant to response speed called Latency, even though there were BLU (Back Light Unit) and contrast problems which belonged to fundamental matters of LCD.. Latency indicates delaying time owing to inter-computer connections in on-line games frequently, but the reason is derived from limitations of implementing occurred delaying speed with LCD whenever moving user’s eyes, even though visual reality should quickly invoke new images too according to movement of user’s head in VR. No matter how the product has excellent computing power, AMOLED application is essential to make the delaying time shown in the screen to ‘0.’

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<VR product series of Playstation whose release are planned soon>

Interests in VR have been heightened such like a lot of enterprises and business start-ups in the exhibition hall were boasting their VR technology and VR café was opened in Gangnam, Korea first etc., but there was a realistic saying that even profit model could not be set up properly because related regulations on VR were vague yet and standardization in domestic was not clear as well. Business models and VR industry participation by enterprises become to be different according to legal regulations, so government should provide suitable assistance and methods to make systematic profit platform so that VR industry could strengthen global competitiveness.